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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-11 20:33:46 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-03-18 09:04:17 -0700 |
commit | d5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (patch) | |
tree | b449378f779a24659f22c83be8e93c60e977a0e8 /core/io/dtls_server.cpp | |
parent | 01851defb5e43803bbcd6d8221a25ebbdd963119 (diff) |
SoftBody support in GodotPhysics 3D
- Fixed SoftBody surface update with new rendering system
- Added GodotPhysics implementation for SoftBody
- Added support to get SoftBody rid to interact with the physics server
- Added support to get SoftBody bounds from the physics server
- Removed support for unused get_vertex_position and get_point_offset
from the physics server
- Removed SoftBody properties that are unused in both Bullet and
GodotPhysics (angular and volume stiffness, pose matching)
- Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
Diffstat (limited to 'core/io/dtls_server.cpp')
0 files changed, 0 insertions, 0 deletions