diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:19 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-16 08:04:23 +0100 |
commit | 3890256fc57eafb2db83d328b8caf772188e21d4 (patch) | |
tree | ee08a3acda5279a3bb331c0af569f1048b263fab /core/io/base64.c | |
parent | b400c69cd487f70d8164dd5550eb994253d359d6 (diff) |
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.
Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
Diffstat (limited to 'core/io/base64.c')
-rw-r--r-- | core/io/base64.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/core/io/base64.c b/core/io/base64.c index 0c799e9f07..0929ae5db5 100644 --- a/core/io/base64.c +++ b/core/io/base64.c @@ -1,3 +1,11 @@ +/* + * File: base64.c + * Description: Simple BASE64 conversion methods + * Author: Ari Edelkind + * License: Public Domain + * Website: http://episec.com/people/edelkind/c.html + */ + #include <string.h> char b64string[] = |