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authorRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:19 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-16 08:04:23 +0100
commit3890256fc57eafb2db83d328b8caf772188e21d4 (patch)
treeee08a3acda5279a3bb331c0af569f1048b263fab /core/io/base64.c
parentb400c69cd487f70d8164dd5550eb994253d359d6 (diff)
Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
Diffstat (limited to 'core/io/base64.c')
-rw-r--r--core/io/base64.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/core/io/base64.c b/core/io/base64.c
index 0c799e9f07..0929ae5db5 100644
--- a/core/io/base64.c
+++ b/core/io/base64.c
@@ -1,3 +1,11 @@
+/*
+ * File: base64.c
+ * Description: Simple BASE64 conversion methods
+ * Author: Ari Edelkind
+ * License: Public Domain
+ * Website: http://episec.com/people/edelkind/c.html
+ */
+
#include <string.h>
char b64string[] =