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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-12-01 22:20:04 +0100 |
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committer | GitHub <noreply@github.com> | 2019-12-01 22:20:04 +0100 |
commit | e9b709a5dbbe46d73b121f595cceb08ca31fcc36 (patch) | |
tree | b33d9d43bf6334dfd45432cb1e03a626bfc3db93 /core/input_map.cpp | |
parent | ad95424dbace10d0ea1770e22bb1cd85463d18ab (diff) | |
parent | fdd99d4a7c60e3ae5aed41d78685ad50d3399220 (diff) |
Merge pull request #34047 from nekomatata/physical-bone-remove-joint
Properly remove joint when a physical bone is removed from the scene
Diffstat (limited to 'core/input_map.cpp')
0 files changed, 0 insertions, 0 deletions