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authorMai Lavelle <mai.lavelle@gmail.com>2021-08-16 00:53:01 -0400
committerMai Lavelle <mai.lavelle@gmail.com>2021-08-16 00:53:01 -0400
commitce43781cb37adc5fd25555864b1001b9ab23de94 (patch)
tree0df7b531fc803b235adf6daeb556feaf5e907088 /core/input
parent1ed00dca882118598d14eae315f608af9de758cf (diff)
Fix input methods returning zero strength when pressed status not requested
Fixes behavior of these methods: `InputMap::event_get_action_status` `InputEvent*::action_match` Previously when `p_pressed` was `nullptr`, `p_strength` would be set to `0.0f` regardless of event strength. This affected `InputEventAction` events processed by `Input.parse_input_event` for example. Regression found in afa89c9eea5c99
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input_event.cpp20
-rw-r--r--core/input/input_map.cpp5
2 files changed, 15 insertions, 10 deletions
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 16bb92d94b..325cdf2127 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -431,10 +431,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
if (match) {
+ bool pressed = key->is_pressed();
if (p_pressed != nullptr) {
- *p_pressed = key->is_pressed();
+ *p_pressed = pressed;
}
- float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@@ -587,10 +588,11 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
bool match = mb->button_index == button_index;
if (match) {
+ bool pressed = mb->is_pressed();
if (p_pressed != nullptr) {
- *p_pressed = mb->is_pressed();
+ *p_pressed = pressed;
}
- float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@@ -998,10 +1000,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
bool match = button_index == jb->button_index;
if (match) {
+ bool pressed = jb->is_pressed();
if (p_pressed != nullptr) {
- *p_pressed = jb->is_pressed();
+ *p_pressed = pressed;
}
- float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
@@ -1291,10 +1294,11 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
bool match = action == act->action;
if (match) {
+ bool pressed = act->pressed;
if (p_pressed != nullptr) {
- *p_pressed = act->pressed;
+ *p_pressed = pressed;
}
- float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ float strength = pressed ? 1.0f : 0.0f;
if (p_strength != nullptr) {
*p_strength = strength;
}
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 15be0f1e36..83ec70757e 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -222,11 +222,12 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
+ bool pressed = input_event_action->is_pressed();
if (p_pressed != nullptr) {
- *p_pressed = input_event_action->is_pressed();
+ *p_pressed = pressed;
}
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? input_event_action->get_strength() : 0.0f;
+ *p_strength = pressed ? input_event_action->get_strength() : 0.0f;
}
return input_event_action->get_action() == p_action;
}