summaryrefslogtreecommitdiff
path: root/core/input
diff options
context:
space:
mode:
authorAlfred Reinold Baudisch <alfred@alfredbaudisch.com>2022-11-02 15:14:08 +0100
committerAlfred Reinold Baudisch <alfred@alfredbaudisch.com>2022-11-02 18:23:24 +0100
commita862583d05c30030ab42d2f0abe8e9211503ae22 (patch)
tree9e0cc5fb34b983c94d1b17fa0c2f1ff6fe072abe /core/input
parent0a0e99cadc6e250ff2ee27ef31760eb9c2e21040 (diff)
Unified shortcut to clear carets and selections
Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour: - If there's only one active caret active with a selection, clears the selection. - In case there's more than one caret active, removes the secondary carets and clears selections. With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input_map.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index aebb9caa2f..1c7d71e309 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -342,7 +342,7 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
{ "ui_text_add_selection_for_next_occurrence", TTRC("Add Selection for Next Occurrence") },
- { "ui_text_remove_secondary_carets", TTRC("Remove Secondary Carets") },
+ { "ui_text_clear_carets_and_selection", TTRC("Clear Carets and Selection") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
{ "ui_text_submit", TTRC("Text Submitted") },
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
@@ -674,7 +674,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
- default_builtin_cache.insert("ui_text_remove_secondary_carets", inputs);
+ default_builtin_cache.insert("ui_text_clear_carets_and_selection", inputs);
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::INSERT));