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authorRémi Verschelde <rverschelde@gmail.com>2023-02-01 08:45:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-01 08:45:41 +0100
commit394bb0ee2bcd863aed75e1c6799c4c8138dbf269 (patch)
tree05e28b1b54da3ac7939fc3529191390a8f7e66a2 /core/input
parente101305950883661f9c47d8e6c552355f5e1fc2e (diff)
Fix various typos with codespell
Finally do the childs -> children rename too.
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index aa89facdd7..2e886f9093 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -904,7 +904,7 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
// - If platform doesn't use buffering and event accumulation is disabled.
// - If platform doesn't use buffering and the event type is not accumulable.
// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
- // of the possibilites of the target platform, project settings and engine internals, which may change
+ // of the possibilities of the target platform, project settings and engine internals, which may change
// without prior notice.
// Therefore, the guideline is, "don't send the same event object more than once per frame".
WARN_PRINT_ONCE(