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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2021-12-17 17:14:07 +0000
committerGitHub <noreply@github.com>2021-12-17 17:14:07 +0000
commit39136ce3e07507fb43c25b0ac920d8bd574401dc (patch)
tree8a103576f4efc7b5181d93ec426116036f570232 /core/input
parent58712e96aea12bda2d5111d96961f529d15a693c (diff)
Revert "Fixed event spam when using the Nintendo Switch controller"
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 9a6a2a2e15..3dfe73ab8e 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
Joypad &joy = joy_names[p_device];
- // Make sure that we don't generate events for up to 5% jitter
- // This is needed for Nintendo Switch Pro controllers, which jitter at rest
- const float MIN_AXIS_CHANGE = 0.05f;
- if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}