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authorFredia Huya-Kouadio <fhuya@meta.com>2023-05-11 19:06:03 -0700
committerRĂ©mi Verschelde <rverschelde@gmail.com>2023-05-12 12:12:05 +0200
commit07af84689fe67251069a22845c854f7ae62f66af (patch)
treecad649cee522fad4955a81bb7e11da7b937f919e /core/input
parentd07d4d90d030575296a6118580b158d6ff77c851 (diff)
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
(cherry picked from commit 367061cf9c03c88374be07d2cf2b452e2ccaf06f)
Diffstat (limited to 'core/input')
-rw-r--r--core/input/input.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 5aef9a9039..2b3e0b56e4 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -847,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
+ _THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;