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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-30 23:11:32 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-06-30 23:12:40 +0200 |
commit | 32973094f55c3c610eed100dc28f7fffaac7e444 (patch) | |
tree | a8c3046ef189a5be7a641517e91fb83e0cf391b1 /core/input/shortcut.h | |
parent | 20d4c660667e6515e7a623b6eb9fe876c55ddad6 (diff) |
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking
(such as foliage and thin fixtures).
This also adds a clarification about transparent materials always
being excluded in the OccluderInstance3D documentation.
Diffstat (limited to 'core/input/shortcut.h')
0 files changed, 0 insertions, 0 deletions