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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-30 23:11:32 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-06-30 23:12:40 +0200
commit32973094f55c3c610eed100dc28f7fffaac7e444 (patch)
treea8c3046ef189a5be7a641517e91fb83e0cf391b1 /core/input/shortcut.h
parent20d4c660667e6515e7a623b6eb9fe876c55ddad6 (diff)
Add a Bake Mask property to GPUParticlesCollisionSDF3D
This allows not accounting for certain visible meshes during baking (such as foliage and thin fixtures). This also adds a clarification about transparent materials always being excluded in the OccluderInstance3D documentation.
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