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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-26 17:23:11 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-26 17:23:11 +0100 |
commit | 5f1107aa30295e686be6f41cb6d17fc2cff1e036 (patch) | |
tree | 7bce4c680e6686c9d29be8b479be5b39205ce7a3 /core/input/input_map.h | |
parent | a2da99f40cf2123c0906c734a2eb01e9b65a45a2 (diff) | |
parent | be07f86f85ab70a48b310b42faa64e72a74ca694 (diff) |
Merge pull request #37317 from akien-mga/display-server-rebased
Separate DisplayServer from OS and add multiple windows support
Diffstat (limited to 'core/input/input_map.h')
-rw-r--r-- | core/input/input_map.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/core/input/input_map.h b/core/input/input_map.h new file mode 100644 index 0000000000..de6f57b0bf --- /dev/null +++ b/core/input/input_map.h @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* input_map.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef INPUT_MAP_H +#define INPUT_MAP_H + +#include "core/input/input_event.h" +#include "core/object.h" + +class InputMap : public Object { + + GDCLASS(InputMap, Object); + +public: + /** + * A special value used to signify that a given Action can be triggered by any device + */ + static int ALL_DEVICES; + + struct Action { + int id; + float deadzone; + List<Ref<InputEvent>> inputs; + }; + +private: + static InputMap *singleton; + + mutable Map<StringName, Action> input_map; + + List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const; + + Array _get_action_list(const StringName &p_action); + Array _get_actions(); + +protected: + static void _bind_methods(); + +public: + static _FORCE_INLINE_ InputMap *get_singleton() { return singleton; } + + bool has_action(const StringName &p_action) const; + List<StringName> get_actions() const; + void add_action(const StringName &p_action, float p_deadzone = 0.5); + void erase_action(const StringName &p_action); + + void action_set_deadzone(const StringName &p_action, float p_deadzone); + void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event); + bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event); + void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event); + void action_erase_events(const StringName &p_action); + + const List<Ref<InputEvent>> *get_action_list(const StringName &p_action); + bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const; + bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const; + + const Map<StringName, Action> &get_action_map() const; + void load_from_globals(); + void load_default(); + + InputMap(); +}; + +#endif // INPUT_MAP_H |