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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-12-06 01:15:17 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-12-06 01:15:20 +0100 |
commit | dd5ace219d3a718938cd4262625129decc8b8e8a (patch) | |
tree | e130a61cdbe0e6a1a78ecdd21c6052e42e3c55a8 /core/input/input_event.h | |
parent | 93b107ac93db82a2790d6ebf5d0893dd72eb670a (diff) |
Mono: Add mono_bcl SCons option for a custom BCL location
Makes it let's bothersome to work with builds from our
godotengine/godot-mono-builds scripts, as they write the
BCL into an output directory separate from the runtime
(which is good as two runtimes may share the same BCL).
Diffstat (limited to 'core/input/input_event.h')
0 files changed, 0 insertions, 0 deletions