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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-03-26 17:23:11 +0100
committerGitHub <noreply@github.com>2020-03-26 17:23:11 +0100
commit5f1107aa30295e686be6f41cb6d17fc2cff1e036 (patch)
tree7bce4c680e6686c9d29be8b479be5b39205ce7a3 /core/input/SCsub
parenta2da99f40cf2123c0906c734a2eb01e9b65a45a2 (diff)
parentbe07f86f85ab70a48b310b42faa64e72a74ca694 (diff)
Merge pull request #37317 from akien-mga/display-server-rebased
Separate DisplayServer from OS and add multiple windows support
Diffstat (limited to 'core/input/SCsub')
-rw-r--r--core/input/SCsub20
1 files changed, 20 insertions, 0 deletions
diff --git a/core/input/SCsub b/core/input/SCsub
new file mode 100644
index 0000000000..f1660932e5
--- /dev/null
+++ b/core/input/SCsub
@@ -0,0 +1,20 @@
+#!/usr/bin/env python
+
+Import('env')
+
+from platform_methods import run_in_subprocess
+import input_builders
+
+
+# Order matters here. Higher index controller database files write on top of lower index database files.
+controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"]
+
+env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
+env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings))
+
+env.add_source_files(env.core_sources, "*.cpp")
+
+# Don't warn about duplicate entry here, we need it registered manually for first build,
+# even if later builds will pick it up twice due to above *.cpp globbing.
+env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
+