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authorRémi Verschelde <rverschelde@gmail.com>2020-04-28 14:42:00 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-04-28 14:51:44 +0200
commit510e83498e768ffbec8177f18a50180de828b844 (patch)
treefed6e3a391426beaae7d31d9f3c75bd4ad2c3a31 /core/input/SCsub
parent39f7a4092533a600eeada6638016af8bd4bd2271 (diff)
Input: Drop obsolete versions of SDL gamecontrollerdb
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings, but since all new mappings have only been added to the main gamecontrollerdb.txt which overrides the older entries, it doesn't make much sense for us to keep the old databases. We do not support the SDL2 half axes and inverted axes features from gamecontrollerdb.txt, but this only impacts the specific controllers which can use those features, the rest are parsed and used properly. As for godotcontrollerdb.txt, it doesn't make sense for us to maintain our own custom mappings instead of submitting them upstream. The only exception is the Javascript and UWP platforms for which no bindings are available upstream, so we keep those entries.
Diffstat (limited to 'core/input/SCsub')
-rw-r--r--core/input/SCsub2
1 files changed, 0 insertions, 2 deletions
diff --git a/core/input/SCsub b/core/input/SCsub
index d46e52a347..c641819698 100644
--- a/core/input/SCsub
+++ b/core/input/SCsub
@@ -8,8 +8,6 @@ import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
- "#core/input/gamecontrollerdb_204.txt",
- "#core/input/gamecontrollerdb_205.txt",
"#core/input/gamecontrollerdb.txt",
"#core/input/godotcontrollerdb.txt",
]