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author | Juan Linietsky <juan@godotengine.org> | 2020-03-01 19:14:37 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:32 +0100 |
commit | 4396e98834f159da59ec790f2ff64fb65dacd9ce (patch) | |
tree | d618e96d7a7b856260fd96e5e727f38a26de0724 /core/input/SCsub | |
parent | a2da99f40cf2123c0906c734a2eb01e9b65a45a2 (diff) |
Refactored Input, create DisplayServer and DisplayServerX11
Diffstat (limited to 'core/input/SCsub')
-rw-r--r-- | core/input/SCsub | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/core/input/SCsub b/core/input/SCsub new file mode 100644 index 0000000000..f1660932e5 --- /dev/null +++ b/core/input/SCsub @@ -0,0 +1,20 @@ +#!/usr/bin/env python + +Import('env') + +from platform_methods import run_in_subprocess +import input_builders + + +# Order matters here. Higher index controller database files write on top of lower index database files. +controller_databases = ["#core/input/gamecontrollerdb_204.txt", "#core/input/gamecontrollerdb_205.txt", "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt"] + +env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases) +env.CommandNoCache("#core/input/default_controller_mappings.gen.cpp", controller_databases, run_in_subprocess(input_builders.make_default_controller_mappings)) + +env.add_source_files(env.core_sources, "*.cpp") + +# Don't warn about duplicate entry here, we need it registered manually for first build, +# even if later builds will pick it up twice due to above *.cpp globbing. +env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False) + |