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authorAriel Manzur <ariel@okamstudio.com>2015-12-20 11:50:16 -0300
committerAriel Manzur <ariel@okamstudio.com>2015-12-20 11:50:16 -0300
commitbec1e003e794c44a8f9fc060502efdec44241f25 (patch)
tree1025afe81ac7a74a6c344633abac11bf02aca485 /core/image_quantize.cpp
parenta5fe71a0e9a8714ae8f23f306b4d8b747d11382d (diff)
this failed on mingw on linux (but not on msvc) with 2 problems:
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
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