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authorJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-06-29 00:29:49 -0300
commit95047562d743b1c1fdc007432c8a0c145a455c5d (patch)
treef563e5c900c4330fcc602b6e5a721bc63022b253 /core/globals.cpp
parent2b64f73b0459190d20b2f6de39275ee7979317c4 (diff)
Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
Diffstat (limited to 'core/globals.cpp')
-rw-r--r--core/globals.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/globals.cpp b/core/globals.cpp
index 8a7d66b68a..062adc21f9 100644
--- a/core/globals.cpp
+++ b/core/globals.cpp
@@ -1321,7 +1321,7 @@ Vector<String> Globals::get_optimizer_presets() const {
if (!E->get().name.begins_with("optimizer_presets/"))
continue;
- names.push_back(E->get().name.get_slice("/",1));
+ names.push_back(E->get().name.get_slicec('/',1));
}
names.sort();