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author | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2022-08-15 11:37:58 +0200 |
---|---|---|
committer | Emmanuel Leblond <emmanuel.leblond@gmail.com> | 2022-08-22 22:17:03 +0200 |
commit | a6963320d66a0d07270ee925e64f130bf60ae58d (patch) | |
tree | 07d31658be58bc3d33c9efe3ebea320286431d89 /core/extension | |
parent | 7c85c4a27ee230f6e863169e754ca3a883a57d02 (diff) |
Ignore fake properties in classes when generating extension_api.json
In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
Diffstat (limited to 'core/extension')
-rw-r--r-- | core/extension/extension_api_dump.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index 867b1fc637..7023d4aa9b 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -52,6 +52,9 @@ static String get_type_name(const PropertyInfo &p_info) { if (p_info.type == Variant::INT && (p_info.usage & (PROPERTY_USAGE_CLASS_IS_BITFIELD))) { return String("bitfield::") + String(p_info.class_name); } + if (p_info.type == Variant::INT && (p_info.usage & PROPERTY_USAGE_ARRAY)) { + return "int"; + } if (p_info.class_name != StringName()) { return p_info.class_name; } @@ -840,12 +843,16 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() { List<PropertyInfo> property_list; ClassDB::get_property_list(class_name, &property_list, true); for (const PropertyInfo &F : property_list) { - if (F.usage & PROPERTY_USAGE_CATEGORY || F.usage & PROPERTY_USAGE_GROUP || F.usage & PROPERTY_USAGE_SUBGROUP) { + if (F.usage & PROPERTY_USAGE_CATEGORY || F.usage & PROPERTY_USAGE_GROUP || F.usage & PROPERTY_USAGE_SUBGROUP || (F.type == Variant::NIL && F.usage & PROPERTY_USAGE_ARRAY)) { continue; //not real properties } if (F.name.begins_with("_")) { continue; //hidden property } + if (F.name.find("/") >= 0) { + // Ignore properties with '/' (slash) in the name. These are only meant for use in the inspector. + continue; + } StringName property_name = F.name; Dictionary d2; d2["type"] = get_type_name(F); |