diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-20 19:05:49 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-08 19:30:34 +0200 |
commit | 27a072c8845c3919b49426d161f83c360c0bfe6f (patch) | |
tree | 4d07aa3b0de32633f47666f6547d8148d42e5c97 /core/extension | |
parent | 862dedcefee5d22449eca711aa9af33c4377d31a (diff) |
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
Diffstat (limited to 'core/extension')
-rw-r--r-- | core/extension/native_extension.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp index b69859b441..a085df874e 100644 --- a/core/extension/native_extension.cpp +++ b/core/extension/native_extension.cpp @@ -372,7 +372,7 @@ Ref<Resource> NativeExtensionResourceLoader::load(const String &p_path, const St } if (err != OK) { - ERR_PRINT("Error loading GDExtension config file: " + p_path); + ERR_PRINT("Error loading GDExtension configuration file: " + p_path); return Ref<Resource>(); } @@ -380,7 +380,7 @@ Ref<Resource> NativeExtensionResourceLoader::load(const String &p_path, const St if (r_error) { *r_error = ERR_INVALID_DATA; } - ERR_PRINT("GDExtension config file must contain 'configuration.entry_symbol' key: " + p_path); + ERR_PRINT("GDExtension configuration file must contain a \"configuration/entry_symbol\" key: " + p_path); return Ref<Resource>(); } @@ -413,7 +413,8 @@ Ref<Resource> NativeExtensionResourceLoader::load(const String &p_path, const St if (r_error) { *r_error = ERR_FILE_NOT_FOUND; } - ERR_PRINT("No GDExtension library found for current architecture; in config file " + p_path); + const String os_arch = OS::get_singleton()->get_name().to_lower() + "." + Engine::get_singleton()->get_architecture_name(); + ERR_PRINT(vformat("No GDExtension library found for current OS and architecture (%s) in configuration file: %s", os_arch, p_path)); return Ref<Resource>(); } |