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author | ShyRed <ShyRed@users.noreply.github.com> | 2019-05-09 19:54:56 +0200 |
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committer | ShyRed <ShyRed@users.noreply.github.com> | 2019-05-26 08:07:55 +0200 |
commit | 60e711a1155141d840f0223e1994b7a444cfdd5a (patch) | |
tree | aec3de51966d3c3d67009bfbfc00db62eaae7da3 /core/error_macros.h | |
parent | 0d8f1ba6a9182d1f1af39097e2165fc9807377f5 (diff) |
Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
Diffstat (limited to 'core/error_macros.h')
0 files changed, 0 insertions, 0 deletions