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authorRémi Verschelde <rverschelde@gmail.com>2020-10-27 16:00:15 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-10-27 16:19:15 +0100
commit54e6338c9bf87719908b173ab9023c7b56a9df6a (patch)
tree864ab04fafc99f1548dc562acb715256055a2b7b /core/engine.h
parent67f64ef4fe61d0c9c8f46804448fcf1196cae525 (diff)
Vulkan: Make validation layers optional
They're now disabled by default, and can be enabled with the command line argument `--vk-layers`. When enabled, the errors about them being missing are now warnings, as users were confused and thought this meant Vulkan is broken for them. Fix crash in `~VulkanContext` when validation layers are disabled (exposed by this PR since before they could not be disabled without source modification). Also moved VulkanContext member initializations to header. Fixes #37102.
Diffstat (limited to 'core/engine.h')
-rw-r--r--core/engine.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/core/engine.h b/core/engine.h
index fef330c0c1..799773c687 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -64,6 +64,7 @@ private:
uint64_t _physics_frames = 0;
float _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
+ bool use_validation_layers = false;
uint64_t _idle_frames = 0;
bool _in_physics = false;
@@ -127,6 +128,7 @@ public:
String get_license_text() const;
bool is_abort_on_gpu_errors_enabled() const;
+ bool is_validation_layers_enabled() const;
Engine();
virtual ~Engine() {}