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author | Juan Linietsky <reduzio@gmail.com> | 2018-05-07 19:27:32 -0300 |
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committer | GitHub <noreply@github.com> | 2018-05-07 19:27:32 -0300 |
commit | 633bbdb2318a9776b651264ea6146bd805a16fb8 (patch) | |
tree | 812348e4be2f405683a710eafdb2c06cd852996f /core/engine.cpp | |
parent | 9f2d54cd6827e39799b85bf306d0fc98ce5941bd (diff) | |
parent | d5abd4eb750387c95d1040e7613f98bd816c58bb (diff) |
Merge pull request #17353 from zmanuel/timer_hysteresis_multiframe_pr1
Use hysteresis for smoother physics update frequency
Diffstat (limited to 'core/engine.cpp')
-rw-r--r-- | core/engine.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/core/engine.cpp b/core/engine.cpp index af9052110f..b2c34a853c 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -42,6 +42,16 @@ int Engine::get_iterations_per_second() const { return ips; } +void Engine::set_physics_jitter_fix(float p_threshold) { + if (p_threshold < 0) + p_threshold = 0; + physics_jitter_fix = p_threshold; +} + +float Engine::get_physics_jitter_fix() const { + return physics_jitter_fix; +} + void Engine::set_target_fps(int p_fps) { _target_fps = p_fps > 0 ? p_fps : 0; } @@ -137,6 +147,7 @@ Engine::Engine() { singleton = this; frames_drawn = 0; ips = 60; + physics_jitter_fix = 0.5; _frame_delay = 0; _fps = 1; _target_fps = 0; |