diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:37 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:49 +0200 |
commit | fdf58a585839804c89798392dd93025dbe8654e4 (patch) | |
tree | 7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /core/debugger | |
parent | 39f7a4092533a600eeada6638016af8bd4bd2271 (diff) |
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
Diffstat (limited to 'core/debugger')
-rw-r--r-- | core/debugger/remote_debugger.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp index e6bcc5f77e..fd109c62b6 100644 --- a/core/debugger/remote_debugger.cpp +++ b/core/debugger/remote_debugger.cpp @@ -33,7 +33,7 @@ #include "core/debugger/debugger_marshalls.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" -#include "core/input/input_filter.h" +#include "core/input/input.h" #include "core/os/os.h" #include "core/project_settings.h" #include "core/script_language.h" @@ -659,9 +659,9 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug. - InputFilter::MouseMode mouse_mode = InputFilter::get_singleton()->get_mouse_mode(); - if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE) - InputFilter::get_singleton()->set_mouse_mode(InputFilter::MOUSE_MODE_VISIBLE); + Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode(); + if (mouse_mode != Input::MOUSE_MODE_VISIBLE) + Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); uint64_t loop_begin_usec = 0; uint64_t loop_time_sec = 0; @@ -779,8 +779,8 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) { send_message("debug_exit", Array()); - if (mouse_mode != InputFilter::MOUSE_MODE_VISIBLE) - InputFilter::get_singleton()->set_mouse_mode(mouse_mode); + if (mouse_mode != Input::MOUSE_MODE_VISIBLE) + Input::get_singleton()->set_mouse_mode(mouse_mode); } void RemoteDebugger::poll_events(bool p_is_idle) { |