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authorJuan Linietsky <juan@godotengine.org>2020-03-03 10:36:29 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:34 +0100
commitf8a79a97c7d12da43b111a756f09ee7ad5ea28e9 (patch)
tree6728478a8e3bb2669ee4096cf354e87475b4469d /core/debugger
parent4396e98834f159da59ec790f2ff64fb65dacd9ce (diff)
Effective DisplayServer separation, rename X11 -> LinuxBSD
Diffstat (limited to 'core/debugger')
-rw-r--r--core/debugger/remote_debugger.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 09c60e222c..1cf18239ab 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -38,6 +38,7 @@
#include "core/project_settings.h"
#include "core/script_language.h"
#include "scene/main/node.h"
+#include "servers/display_server.h"
template <typename T>
void RemoteDebugger::_bind_profiler(const String &p_name, T *p_prof) {
@@ -694,7 +695,7 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (command == "continue") {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(-1);
- OS::get_singleton()->move_window_to_foreground();
+ DisplayServer::get_singleton()->window_move_to_foreground();
break;
} else if (command == "break") {