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authorMarc Gilleron <marc.gilleron@gmail.com>2022-07-24 21:39:06 +0100
committerMarc Gilleron <marc.gilleron@gmail.com>2022-07-24 21:39:06 +0100
commit5690f471352791149152e2f502f9e95913e58f43 (patch)
treead7bf13d27c480a096a383ed5cf006ad51bb8abe /core/debugger/remote_debugger_peer.h
parent887a6065691011b31bbc459d64ce00878f7a80de (diff)
Initialize default values for viewports in rendering server.
Example with TAA: by default it is `false` in project settings and in the Viewport node. When the scene tree is created, Viewport.set_use_taa() is called with the value from ProjectSettings. But because the default values are already the same, RenderingServer isn't called. The Viewport struct in the RenderingServer does not initialize this field, so TAA gets randomly enabled when the game starts with default settings.
Diffstat (limited to 'core/debugger/remote_debugger_peer.h')
0 files changed, 0 insertions, 0 deletions