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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-03 14:51:02 +0200 |
commit | d598fff7c24ef675e7bbb794f7abe80d1d24220b (patch) | |
tree | 562767284470e5424dc9ebed394a1c400895900b /core/debugger/remote_debugger_peer.cpp | |
parent | 5b47bb8446afbbbf9d6eeec81008d5b430b59706 (diff) | |
parent | 54418ea659061edccdf1ac16470505542dcc33f9 (diff) |
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
Remove `NO_THREADS` fallback code, Godot 4 requires thread support
Diffstat (limited to 'core/debugger/remote_debugger_peer.cpp')
-rw-r--r-- | core/debugger/remote_debugger_peer.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp index e9362b4ea4..525362ec7c 100644 --- a/core/debugger/remote_debugger_peer.cpp +++ b/core/debugger/remote_debugger_peer.cpp @@ -79,10 +79,8 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) { tcp_client = p_tcp; if (tcp_client.is_valid()) { // Attaching to an already connected stream. connected = true; -#ifndef NO_THREADS running = true; thread.start(_thread_func, this); -#endif } else { tcp_client.instantiate(); } @@ -183,10 +181,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po return FAILED; } connected = true; -#ifndef NO_THREADS running = true; thread.start(_thread_func, this); -#endif return OK; } @@ -208,9 +204,7 @@ void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) { } void RemoteDebuggerPeerTCP::poll() { -#ifdef NO_THREADS - _poll(); -#endif + // Nothing to do, polling is done in thread. } void RemoteDebuggerPeerTCP::_poll() { |