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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-10 11:48:19 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-08-10 12:10:26 -0700
commit4da3a87f7d31dda644f6bd6dc300bd6e4f7eef79 (patch)
tree0aa27d537ef58d6da5ac9dc65267a8fc992e5d15 /core/crypto
parentac1dab5062ff3f56b51ce6585e79af66b1f8c559 (diff)
Remove infinite inertia and ray shapes from CharacterBody
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead.
Diffstat (limited to 'core/crypto')
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