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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-12 00:44:24 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-03 03:49:15 +0200
commitd041ca6c02cf7a8466f21792083728943f0c4d58 (patch)
tree33b911209062fff2c23ec0126c67cb6a346e7b2a /core/core_globals.cpp
parent3b39f00761145a44a6c6d45320d6e26b944814a3 (diff)
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options. It can be used for high-quality pixel art textures that remain sharp when viewed at oblique angles, but prevents them from becoming grainy thanks to mipmaps.
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