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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-04 11:26:14 +0200
committerGitHub <noreply@github.com>2021-06-04 11:26:14 +0200
commit875ed4d600e6ae3a41841443a34ed4ede1c8e6fd (patch)
treeab2ffccce1654093fba800f09afc4e1ff821b5c9 /core/config
parentc33d444a546674572f3cfdcad47e1f990abb5390 (diff)
parentb191a7547c0bc6b14ab7e37e7cd36d37ec6dc276 (diff)
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rename the `.shader` file extension to `.gdshader`
Diffstat (limited to 'core/config')
-rw-r--r--core/config/project_settings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 53d13f7429..9baec79d43 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1102,7 +1102,7 @@ ProjectSettings::ProjectSettings() {
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extensions.push_back("cs");
}
- extensions.push_back("shader");
+ extensions.push_back("gdshader");
GLOBAL_DEF("editor/run/main_run_args", "");