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| author | Juan Linietsky <reduzio@gmail.com> | 2022-06-20 16:12:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-06-20 16:12:08 +0200 |
| commit | 9719243eadb671df7d5b41177ab263fd7089f97a (patch) | |
| tree | 05a3198c8d4c446220c9981e59408482fba39e2f /core/config/project_settings.cpp | |
| parent | b4804a2d3fe0989b236aaac6c809fe86f18a7139 (diff) | |
| parent | 15837ec191f71c71ef52ebd1a5e723d927254af9 (diff) | |
Merge pull request #62245 from godotengine/revert-62023-detect-3d-small-textures-no-vram-compress
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Diffstat (limited to 'core/config/project_settings.cpp')
| -rw-r--r-- | core/config/project_settings.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 28fbc78501..c65a2a5bc6 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1250,9 +1250,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray()); GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray()); GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray()); - - GLOBAL_DEF("rendering/textures/vram_compression/minimum_size", 512); - custom_prop_info["rendering/textures/vram_compression/minimum_size"] = PropertyInfo(Variant::INT, "rendering/textures/vram_compression/minimum_size", PROPERTY_HINT_RANGE, "16,16384,1"); } ProjectSettings::~ProjectSettings() { |