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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-11 02:35:16 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-08-11 02:37:02 +0200
commit937c1a716c87e48ba0d1c097747e0438dc076f67 (patch)
tree956f3f725bab532a92f0c96a97fd93291d4eca08 /core/config/engine.h
parent18bd0fee5a8aa360177cbe14a16d6be69f088d8f (diff)
Rename `iterations_per_second` to `physics_ticks_per_second`
This makes it clearer that this property is only about physics FPS, not rendering FPS. The `physics_fps` project setting was also renamed to `physics_ticks_per_second` for consistency.
Diffstat (limited to 'core/config/engine.h')
-rw-r--r--core/config/engine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/core/config/engine.h b/core/config/engine.h
index 3b3e5825b2..e6b5df2d5a 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -78,8 +78,8 @@ private:
public:
static Engine *get_singleton();
- virtual void set_iterations_per_second(int p_ips);
- virtual int get_iterations_per_second() const;
+ virtual void set_physics_ticks_per_second(int p_ips);
+ virtual int get_physics_ticks_per_second() const;
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;