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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-31 11:02:19 +0200
committerGitHub <noreply@github.com>2021-05-31 11:02:19 +0200
commit596eb783fe34cccd9e9b9c214028033137fa26ea (patch)
tree98e0fa3e8bfbda7f21454783454b0b23c7849bb0 /core/config/engine.h
parentf7bcada709d9b79834b8984cdccace06aa5c9006 (diff)
parent0d2e02945b07073ed8c76ca118e36da825c0c1ec (diff)
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
Diffstat (limited to 'core/config/engine.h')
-rw-r--r--core/config/engine.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/core/config/engine.h b/core/config/engine.h
index a9080e3dfd..276da1c7ea 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -72,6 +72,8 @@ private:
static Engine *singleton;
+ String shader_cache_path;
+
public:
static Engine *get_singleton();
@@ -121,6 +123,9 @@ public:
Dictionary get_license_info() const;
String get_license_text() const;
+ void set_shader_cache_path(const String &p_path);
+ String get_shader_cache_path() const;
+
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;