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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-31 11:02:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-31 11:02:19 +0200 |
commit | 596eb783fe34cccd9e9b9c214028033137fa26ea (patch) | |
tree | 98e0fa3e8bfbda7f21454783454b0b23c7849bb0 /core/config/engine.cpp | |
parent | f7bcada709d9b79834b8984cdccace06aa5c9006 (diff) | |
parent | 0d2e02945b07073ed8c76ca118e36da825c0c1ec (diff) |
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
Diffstat (limited to 'core/config/engine.cpp')
-rw-r--r-- | core/config/engine.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 2360d66438..c43e32868c 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -31,6 +31,7 @@ #include "engine.h" #include "core/authors.gen.h" +#include "core/config/project_settings.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" @@ -210,6 +211,13 @@ void Engine::get_singletons(List<Singleton> *p_singletons) { } } +void Engine::set_shader_cache_path(const String &p_path) { + shader_cache_path = p_path; +} +String Engine::get_shader_cache_path() const { + return shader_cache_path; +} + Engine *Engine::singleton = nullptr; Engine *Engine::get_singleton() { |