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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-05-31 11:02:19 +0200
committerGitHub <noreply@github.com>2021-05-31 11:02:19 +0200
commit596eb783fe34cccd9e9b9c214028033137fa26ea (patch)
tree98e0fa3e8bfbda7f21454783454b0b23c7849bb0 /core/config/engine.cpp
parentf7bcada709d9b79834b8984cdccace06aa5c9006 (diff)
parent0d2e02945b07073ed8c76ca118e36da825c0c1ec (diff)
Merge pull request #49050 from reduz/implement-spirv-cache
Implement shader caching
Diffstat (limited to 'core/config/engine.cpp')
-rw-r--r--core/config/engine.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 2360d66438..c43e32868c 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -31,6 +31,7 @@
#include "engine.h"
#include "core/authors.gen.h"
+#include "core/config/project_settings.h"
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/version.h"
@@ -210,6 +211,13 @@ void Engine::get_singletons(List<Singleton> *p_singletons) {
}
}
+void Engine::set_shader_cache_path(const String &p_path) {
+ shader_cache_path = p_path;
+}
+String Engine::get_shader_cache_path() const {
+ return shader_cache_path;
+}
+
Engine *Engine::singleton = nullptr;
Engine *Engine::get_singleton() {