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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-28 19:25:02 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-04-28 19:37:09 +0200 |
commit | d46e411b4475ffd5cc6871b5e5dc70150d930164 (patch) | |
tree | da318ac5a5e81ecf3ad991af24c3884000e3f8f7 /core/bind | |
parent | abf5132a32bec9d80ce711b22476170fd18edfdc (diff) |
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
Diffstat (limited to 'core/bind')
-rw-r--r-- | core/bind/core_bind.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index e8955c05df..e2774deb3c 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -237,6 +237,11 @@ String _OS::get_executable_path() const { Error _OS::shell_open(String p_uri) { + if (p_uri.begins_with("res://")) { + WARN_PRINT("Attempting to open an URL with the \"res://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`."); + } else if (p_uri.begins_with("user://")) { + WARN_PRINT("Attempting to open an URL with the \"user://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`."); + } return OS::get_singleton()->shell_open(p_uri); }; |