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authorJuan Linietsky <reduzio@gmail.com>2019-07-29 12:59:18 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:29 +0100
commitc613ead5fa2361296cf8d9a80d4648492ff4e16f (patch)
tree974356b6840ecf764415d43277ef78ad3c6b6373 /core/bind
parent4fe3ee1730167b90ec8ae70c871c1dad032981d5 (diff)
Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
Diffstat (limited to 'core/bind')
-rw-r--r--core/bind/core_bind.cpp2
-rw-r--r--core/bind/core_bind.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index e61e392a79..1dc48a95a0 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -2612,7 +2612,7 @@ void _Semaphore::_bind_methods() {
_Semaphore::_Semaphore() {
- semaphore = Semaphore::create();
+ semaphore = SemaphoreOld::create();
}
_Semaphore::~_Semaphore() {
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 87da51f97e..955375cc99 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -642,7 +642,7 @@ public:
class _Semaphore : public Reference {
GDCLASS(_Semaphore, Reference);
- Semaphore *semaphore;
+ SemaphoreOld *semaphore;
static void _bind_methods();