diff options
author | marynate <mary.w.nate@gmail.com> | 2014-02-19 23:35:39 +0800 |
---|---|---|
committer | marynate <mary.w.nate@gmail.com> | 2014-03-18 18:00:18 +0800 |
commit | c0547f5691c9293f82f6713d18b344524146441a (patch) | |
tree | b9af649946085f4e6f900fcf525dc2ec725a35a3 /core/bind | |
parent | e20e3c9525c2f0d5bb95e85138a8d88a0088d439 (diff) |
Add possibility to limit frame to main loop (application/target_fps)
target-fps working, and use fixed physics step before adding physics-fps in project setting
Complete implementation of framelimit
Conflicts:
main/main.cpp
Diffstat (limited to 'core/bind')
-rw-r--r-- | core/bind/core_bind.cpp | 10 | ||||
-rw-r--r-- | core/bind/core_bind.h | 3 |
2 files changed, 13 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 28906354ab..1b4ca8151b 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -199,6 +199,14 @@ int _OS::get_iterations_per_second() const { } +void _OS::set_target_fps(int p_fps) { + OS::get_singleton()->set_target_fps(p_fps); +} + +float _OS::get_target_fps() const { + return OS::get_singleton()->get_target_fps(); +} + void _OS::set_low_processor_usage_mode(bool p_enabled) { OS::get_singleton()->set_low_processor_usage_mode(p_enabled); @@ -537,6 +545,8 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_iterations_per_second","iterations_per_second"),&_OS::set_iterations_per_second); ObjectTypeDB::bind_method(_MD("get_iterations_per_second"),&_OS::get_iterations_per_second); + ObjectTypeDB::bind_method(_MD("set_target_fps","target_fps"),&_OS::set_target_fps); + ObjectTypeDB::bind_method(_MD("get_target_fps"),&_OS::get_target_fps); ObjectTypeDB::bind_method(_MD("has_touchscreen_ui_hint"),&_OS::has_touchscreen_ui_hint); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 0c80fb3fc4..3d03247c07 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -106,6 +106,9 @@ public: void set_iterations_per_second(int p_ips); int get_iterations_per_second() const; + void set_target_fps(int p_fps); + float get_target_fps() const; + void set_low_processor_usage_mode(bool p_enabled); bool is_in_low_processor_usage_mode() const; |