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authorAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-06-27 00:20:22 +0300
committerAndrii Doroshenko (Xrayez) <xrayez@gmail.com>2019-06-27 00:20:22 +0300
commit6f2233d13a1524ea184c30af066fd65278dcc610 (patch)
tree5bbf553984661a4664e76ab351ce36c74d09eb1b /core/bind
parent43a69694706ee5084c154aafb4377e10a2df1ed7 (diff)
Bind is_point_in_polygon in Geometry singleton
Diffstat (limited to 'core/bind')
-rw-r--r--core/bind/core_bind.cpp6
-rw-r--r--core/bind/core_bind.h1
2 files changed, 7 insertions, 0 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 8a898f3b53..b6591a4901 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -1524,6 +1524,11 @@ bool _Geometry::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
return Geometry::is_polygon_clockwise(p_polygon);
}
+bool _Geometry::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) {
+
+ return Geometry::is_point_in_polygon(p_point, p_polygon);
+}
+
Vector<int> _Geometry::triangulate_polygon(const Vector<Vector2> &p_polygon) {
return Geometry::triangulate_polygon(p_polygon);
@@ -1706,6 +1711,7 @@ void _Geometry::_bind_methods() {
ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry::point_is_inside_triangle);
ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry::is_polygon_clockwise);
+ ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry::is_point_in_polygon);
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry::triangulate_polygon);
ClassDB::bind_method(D_METHOD("triangulate_delaunay_2d", "points"), &_Geometry::triangulate_delaunay_2d);
ClassDB::bind_method(D_METHOD("convex_hull_2d", "points"), &_Geometry::convex_hull_2d);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 7d0c158f51..2885e7c0e0 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -408,6 +408,7 @@ public:
int get_uv84_normal_bit(const Vector3 &p_vector);
bool is_polygon_clockwise(const Vector<Vector2> &p_polygon);
+ bool is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon);
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay_2d(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull_2d(const Vector<Point2> &p_points);