diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-11 18:13:45 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-12 09:52:22 +0200 |
commit | 277b24dfb7acdb42589b931252bbe7be81c7536e (patch) | |
tree | 248dc6dfca0e27c3b03533b45753a16d186d2811 /core/bind | |
parent | cc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff) |
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
Diffstat (limited to 'core/bind')
-rw-r--r-- | core/bind/core_bind.cpp | 14 | ||||
-rw-r--r-- | core/bind/core_bind.h | 18 |
2 files changed, 16 insertions, 16 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 2bd271205a..57654e96dc 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -30,14 +30,14 @@ #include "core_bind.h" +#include "core/io/file_access_compressed.h" +#include "core/io/file_access_encrypted.h" +#include "core/io/json.h" +#include "core/io/marshalls.h" +#include "core/math/geometry.h" +#include "core/os/keyboard.h" +#include "core/os/os.h" #include "core/project_settings.h" -#include "geometry.h" -#include "io/file_access_compressed.h" -#include "io/file_access_encrypted.h" -#include "io/json.h" -#include "io/marshalls.h" -#include "os/keyboard.h" -#include "os/os.h" #include "thirdparty/misc/base64.h" diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 21aea12b23..3a913e01ed 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -31,15 +31,15 @@ #ifndef CORE_BIND_H #define CORE_BIND_H -#include "image.h" -#include "io/compression.h" -#include "io/resource_loader.h" -#include "io/resource_saver.h" -#include "os/dir_access.h" -#include "os/file_access.h" -#include "os/os.h" -#include "os/semaphore.h" -#include "os/thread.h" +#include "core/image.h" +#include "core/io/compression.h" +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/os/dir_access.h" +#include "core/os/file_access.h" +#include "core/os/os.h" +#include "core/os/semaphore.h" +#include "core/os/thread.h" class _ResourceLoader : public Object { GDCLASS(_ResourceLoader, Object); |