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authorRémi Verschelde <rverschelde@gmail.com>2018-09-11 18:13:45 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-12 09:52:22 +0200
commit277b24dfb7acdb42589b931252bbe7be81c7536e (patch)
tree248dc6dfca0e27c3b03533b45753a16d186d2811 /core/bind
parentcc71012266f880dcf3b37e40d5f90d9ce8b7a432 (diff)
Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
Diffstat (limited to 'core/bind')
-rw-r--r--core/bind/core_bind.cpp14
-rw-r--r--core/bind/core_bind.h18
2 files changed, 16 insertions, 16 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 2bd271205a..57654e96dc 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -30,14 +30,14 @@
#include "core_bind.h"
+#include "core/io/file_access_compressed.h"
+#include "core/io/file_access_encrypted.h"
+#include "core/io/json.h"
+#include "core/io/marshalls.h"
+#include "core/math/geometry.h"
+#include "core/os/keyboard.h"
+#include "core/os/os.h"
#include "core/project_settings.h"
-#include "geometry.h"
-#include "io/file_access_compressed.h"
-#include "io/file_access_encrypted.h"
-#include "io/json.h"
-#include "io/marshalls.h"
-#include "os/keyboard.h"
-#include "os/os.h"
#include "thirdparty/misc/base64.h"
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index 21aea12b23..3a913e01ed 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -31,15 +31,15 @@
#ifndef CORE_BIND_H
#define CORE_BIND_H
-#include "image.h"
-#include "io/compression.h"
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-#include "os/dir_access.h"
-#include "os/file_access.h"
-#include "os/os.h"
-#include "os/semaphore.h"
-#include "os/thread.h"
+#include "core/image.h"
+#include "core/io/compression.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/dir_access.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "core/os/semaphore.h"
+#include "core/os/thread.h"
class _ResourceLoader : public Object {
GDCLASS(_ResourceLoader, Object);