diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-03-03 14:41:36 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-03-03 14:41:36 -0300 |
commit | 2c2894ceb674927a35d2798b3e63adabdb020077 (patch) | |
tree | 9e8950e0acc8fb7531fa60ce8c0321a5b60c335a /core/bind/core_bind.h | |
parent | 4d2198110b4af7f203eeef95697255569e49bce7 (diff) | |
parent | a0ee5cc3531786a652ee43d3a57cb69dff34bd70 (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
Diffstat (limited to 'core/bind/core_bind.h')
-rw-r--r-- | core/bind/core_bind.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 12a4ae86eb..057ad90fe9 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -220,6 +220,8 @@ public: void set_time_scale(float p_scale); float get_time_scale(); + bool is_ok_left_and_cancel_right() const; + static _OS *get_singleton() { return singleton; } _OS(); @@ -248,6 +250,8 @@ public: Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); + bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; + DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius); DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius); DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes); |