diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-05-24 01:35:47 -0300 |
commit | 1cad087969efefa401a11051343cd0689f660770 (patch) | |
tree | 1595dd049bdb7289752012dca4398b2251fb08fa /core/bind/core_bind.h | |
parent | f9ff086235cd4ff406b136f62fff77b85c0873f9 (diff) |
Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
Diffstat (limited to 'core/bind/core_bind.h')
-rw-r--r-- | core/bind/core_bind.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 18eb594760..bb68bbaad8 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -39,6 +39,16 @@ protected: static _ResourceSaver *singleton; public: + enum SaverFlags { + + FLAG_RELATIVE_PATHS=1, + FLAG_BUNDLE_RESOURCES=2, + FLAG_CHANGE_PATH=4, + FLAG_OMIT_EDITOR_PROPERTIES=8, + FLAG_SAVE_BIG_ENDIAN=16, + FLAG_COMPRESS=32, + }; + static _ResourceSaver *get_singleton() { return singleton; } Error save(const String &p_path,const RES& p_resource, uint32_t p_flags); |