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author | Carl Olsson <carl.olsson@gmail.com> | 2015-02-15 18:21:35 +1000 |
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committer | Carl Olsson <carl.olsson@gmail.com> | 2015-02-15 18:21:35 +1000 |
commit | 196185d0be3ea7c05335c03d7e2db3e7c17d7a49 (patch) | |
tree | 572596c4261ed5e520ba1628661261ea0d5ee620 /core/bind/core_bind.h | |
parent | 6a38ab1b43e4a107a28c52ba2036a4886794f625 (diff) | |
parent | 2185c018f6593e6d64b2beb62202d2291e2e008e (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
scene/2d/tile_map.cpp
Diffstat (limited to 'core/bind/core_bind.h')
-rw-r--r-- | core/bind/core_bind.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 12a4ae86eb..057ad90fe9 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -220,6 +220,8 @@ public: void set_time_scale(float p_scale); float get_time_scale(); + bool is_ok_left_and_cancel_right() const; + static _OS *get_singleton() { return singleton; } _OS(); @@ -248,6 +250,8 @@ public: Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b); Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2); + bool point_is_inside_triangle(const Vector2& s, const Vector2& a, const Vector2& b, const Vector2& c) const; + DVector<Vector3> segment_intersects_sphere( const Vector3& p_from, const Vector3& p_to, const Vector3& p_sphere_pos,real_t p_sphere_radius); DVector<Vector3> segment_intersects_cylinder( const Vector3& p_from, const Vector3& p_to, float p_height,float p_radius); DVector<Vector3> segment_intersects_convex(const Vector3& p_from, const Vector3& p_to,const Vector<Plane>& p_planes); |