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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-10-09 19:31:24 +0200 |
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committer | GitHub <noreply@github.com> | 2020-10-09 19:31:24 +0200 |
commit | 7c4d1e9c650f40de99f959e90795bd8443b7fd3d (patch) | |
tree | a2a4d2a8695b4306514fb426a20e8b01e4435d51 /core/bind/core_bind.cpp | |
parent | b724d3851a49b033a8bc24bc1c73a3aa29eb0390 (diff) | |
parent | 66c2aaf749e73e0dda177086690c459282cb9b24 (diff) |
Merge pull request #42660 from Chaosus/remove_get_uv84_normal_bit
Removed unused method Geometry3D.get_uv84_normal_bit
Diffstat (limited to 'core/bind/core_bind.cpp')
-rw-r--r-- | core/bind/core_bind.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 88e31c56fe..baf5d4b928 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -1156,10 +1156,6 @@ Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const return Geometry3D::clip_polygon(p_points, p_plane); } -int _Geometry3D::get_uv84_normal_bit(const Vector3 &p_vector) { - return Geometry3D::get_uv84_normal_bit(p_vector); -} - void _Geometry3D::_bind_methods() { ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes); ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z)); @@ -1171,8 +1167,6 @@ void _Geometry3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped); - ClassDB::bind_method(D_METHOD("get_uv84_normal_bit", "normal"), &_Geometry3D::get_uv84_normal_bit); - ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle); ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle); ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere); |