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authorRémi Verschelde <rverschelde@gmail.com>2018-09-28 09:57:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-28 11:40:41 +0200
commita9e17af09a546aee0c94ea1b53e5bb1428547876 (patch)
treedabc24fb45c4d49ec1b760189f97ee2d23ca918f /core/SCsub
parentc7e646c30a5ca9abcd04383381d9a216cd2ee185 (diff)
SCons: Build core's thirdparty code in own environment
Also move Zlib and Zstd's build instructions to core/SCsub.
Diffstat (limited to 'core/SCsub')
-rw-r--r--core/SCsub83
1 files changed, 70 insertions, 13 deletions
diff --git a/core/SCsub b/core/SCsub
index 17b6e2c7ea..9df7843c81 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -8,7 +8,6 @@ from platform_methods import run_in_subprocess
env.core_sources = []
-
# Generate global defaults
gd_call = ""
gd_inc = ""
@@ -55,10 +54,13 @@ with open("script_encryption_key.gen.cpp", "w") as f:
f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
-# Add required thirdparty code. Header paths are hardcoded, we don't need to append
+# Add required thirdparty code.
+env_thirdparty = env.Clone()
+
+# Misc thirdparty code: header paths are hardcoded, we don't need to append
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
-thirdparty_dir = "#thirdparty/misc/"
-thirdparty_sources = [
+thirdparty_misc_dir = "#thirdparty/misc/"
+thirdparty_misc_sources = [
# C sources
"base64.c",
"fastlz.c",
@@ -72,10 +74,34 @@ thirdparty_sources = [
"pcg.cpp",
"triangulator.cpp",
]
-thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env.add_source_files(env.core_sources, thirdparty_sources)
-
-# Minizip library, can be unbundled in theory
+thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
+env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
+
+# Zlib library, can be unbundled
+if env['builtin_zlib']:
+ thirdparty_zlib_dir = "#thirdparty/zlib/"
+ thirdparty_zlib_sources = [
+ "adler32.c",
+ "compress.c",
+ "crc32.c",
+ "deflate.c",
+ "infback.c",
+ "inffast.c",
+ "inflate.c",
+ "inftrees.c",
+ "trees.c",
+ "uncompr.c",
+ "zutil.c",
+ ]
+ thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
+
+ env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir])
+ # Needs to be available in main env too
+ env.Append(CPPPATH=[thirdparty_zlib_dir])
+
+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
+
+# Minizip library, could be unbundled in theory
# However, our version has some custom modifications, so it won't compile with the system one
thirdparty_minizip_dir = "#thirdparty/minizip/"
thirdparty_minizip_sources = [
@@ -84,10 +110,42 @@ thirdparty_minizip_sources = [
"zip.c",
]
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
-env.add_source_files(env.core_sources, thirdparty_minizip_sources)
-
-if 'builtin_zstd' in env and env['builtin_zstd']:
- SConscript("#thirdparty/zstd/SCsub")
+env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
+
+# Zstd library, can be unbundled in theory
+# though we currently use some private symbols
+# https://github.com/godotengine/godot/issues/17374
+if env['builtin_zstd']:
+ thirdparty_zstd_dir = "#thirdparty/zstd/"
+ thirdparty_zstd_sources = [
+ "common/entropy_common.c",
+ "common/error_private.c",
+ "common/fse_decompress.c",
+ "common/pool.c",
+ "common/threading.c",
+ "common/xxhash.c",
+ "common/zstd_common.c",
+ "compress/fse_compress.c",
+ "compress/huf_compress.c",
+ "compress/zstd_compress.c",
+ "compress/zstd_double_fast.c",
+ "compress/zstd_fast.c",
+ "compress/zstd_lazy.c",
+ "compress/zstd_ldm.c",
+ "compress/zstdmt_compress.c",
+ "compress/zstd_opt.c",
+ "decompress/huf_decompress.c",
+ "decompress/zstd_decompress.c",
+ ]
+ thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
+
+ env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
+ env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
+ env.Append(CPPPATH=thirdparty_zstd_dir)
+ # Also needed in main env includes will trigger warnings
+ env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
+
+ env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
# Godot's own sources
@@ -122,4 +180,3 @@ SConscript('bind/SCsub')
# Build it all as a library
lib = env.add_library("core", env.core_sources)
env.Prepend(LIBS=[lib])
-Export('env')