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author | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:38:21 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2018-02-21 09:39:09 -0300 |
commit | 9e3a1e5401f9f807085547de0ecc3f527610daa4 (patch) | |
tree | ac58cd4f27e9dfe8ed550dfce9bfc442f29cd05a /core/SCsub | |
parent | 1c77fdcc8516cf2f0c5083d4840a684b9ad90958 (diff) |
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Diffstat (limited to 'core/SCsub')
-rw-r--r-- | core/SCsub | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/SCsub b/core/SCsub index 1545bc8aeb..af83b49fea 100644 --- a/core/SCsub +++ b/core/SCsub @@ -68,6 +68,7 @@ thirdparty_sources = [ "md5.cpp", "pcg.cpp", "triangulator.cpp", + "clipper.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.core_sources, thirdparty_sources) |