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authorJuan Linietsky <juan@godotengine.org>2018-02-21 09:38:21 -0300
committerJuan Linietsky <juan@godotengine.org>2018-02-21 09:39:09 -0300
commit9e3a1e5401f9f807085547de0ecc3f527610daa4 (patch)
treeac58cd4f27e9dfe8ed550dfce9bfc442f29cd05a /core/SCsub
parent1c77fdcc8516cf2f0c5083d4840a684b9ad90958 (diff)
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Diffstat (limited to 'core/SCsub')
-rw-r--r--core/SCsub1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/SCsub b/core/SCsub
index 1545bc8aeb..af83b49fea 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -68,6 +68,7 @@ thirdparty_sources = [
"md5.cpp",
"pcg.cpp",
"triangulator.cpp",
+ "clipper.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env.add_source_files(env.core_sources, thirdparty_sources)