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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-28 18:29:15 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-04-28 21:19:23 +0200 |
commit | 2398eb6ed4832fd7b8eec778981cbd974b89634f (patch) | |
tree | e68c8db6c58fa993a0196f4f663a0064c4b17390 /core/SCsub | |
parent | 0a613ff9707634fcb93a009813bbbad040a4d6d8 (diff) |
Move core thirdparty files to thirdparty/{minizip,misc}
Diffstat (limited to 'core/SCsub')
-rw-r--r-- | core/SCsub | 45 |
1 files changed, 42 insertions, 3 deletions
diff --git a/core/SCsub b/core/SCsub index 77c8288846..52403f3ad9 100644 --- a/core/SCsub +++ b/core/SCsub @@ -5,6 +5,7 @@ Import('env') env.core_sources = [] +# Generate global defaults gd_call = "" gd_inc = "" @@ -21,6 +22,8 @@ f = open("global_defaults.cpp", "wb") f.write(gd_cpp) f.close() + +# Generate AES256 script encryption key import os txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0" if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ): @@ -49,20 +52,56 @@ f.write("#include \"global_config.h\"\nuint8_t script_encryption_key[32]={" + tx f.close() +# Add required thirdparty code. Header paths are hardcoded, we don't need to append +# to the include path (saves a few chars on the compiler invocation for touchy MSVC...) +thirdparty_dir = "#thirdparty/misc/" +thirdparty_sources = [ + # C sources + "base64.c", + "fastlz.c", + "sha256.c", + + # C++ sources + "aes256.cpp", + "hq2x.cpp", + "md5.cpp", + "pcg.cpp", + "triangulator.cpp", +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] +env.add_source_files(env.core_sources, thirdparty_sources) + +# Minizip library, can be unbundled in theory +# However, our version has some custom modifications, so it won't compile with the system one +thirdparty_minizip_dir = "#thirdparty/minizip/" +thirdparty_minizip_sources = [ + "ioapi.c", + "unzip.c", + "zip.c", +] +thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] +env.add_source_files(env.core_sources, thirdparty_minizip_sources) + + +# Godot's own source env.add_source_files(env.core_sources, "*.cpp") -Export('env') - +# Make binders import make_binders env.Command(['method_bind.inc', 'method_bind_ext.inc'], 'make_binders.py', make_binders.run) + +# Chain load SCsubs SConscript('os/SCsub') SConscript('math/SCsub') SConscript('io/SCsub') SConscript('bind/SCsub') SConscript('helper/SCsub') -lib = env.Library("core", env.core_sources) +# Build it all as a library +lib = env.Library("core", env.core_sources) env.Prepend(LIBS=[lib]) + +Export('env') |