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authorJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-04-20 19:38:02 -0300
commit59154cccf9fcf814a21a2596993fb1b6777d3bb7 (patch)
tree4132620a9d924463dae4b64fea2dde68a14023e7 /bin
parent28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff)
-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
Diffstat (limited to 'bin')
-rw-r--r--bin/tests/test_render.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp
index ce7606dce6..97a52b16c1 100644
--- a/bin/tests/test_render.cpp
+++ b/bin/tests/test_render.cpp
@@ -33,6 +33,8 @@
#include "print_string.h"
#include "os/os.h"
#include "quick_hull.h"
+#include "os/keyboard.h"
+
#define OBJECT_COUNT 50
namespace TestRender {
@@ -59,10 +61,14 @@ class TestMainLoop : public MainLoop {
float ofs;
bool quit;
+protected:
+
+
public:
virtual void input_event(const InputEvent& p_event) {
-
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed)
+ quit=true;
}
virtual void init() {