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authorJohan Manuel <johan.manuel@live.fr>2016-07-26 15:04:16 +0200
committerJohan Manuel <johan.manuel@live.fr>2016-08-13 13:21:35 +0200
commit046f94d3acc9d4f6465fe05ae8ee3fbd315b23d2 (patch)
tree62cd7fb3316947d7b253d44a34ae67067b6e304d /bin
parent8c0a050d49fdc7d922f6b854f0a11ae4bdf1462e (diff)
Remove some unused variables
Diffstat (limited to 'bin')
-rw-r--r--bin/tests/test_misc.cpp2
-rw-r--r--bin/tests/test_physics.cpp2
-rw-r--r--bin/tests/test_physics_2d.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/bin/tests/test_misc.cpp b/bin/tests/test_misc.cpp
index 68564c62b0..9d7adc3573 100644
--- a/bin/tests/test_misc.cpp
+++ b/bin/tests/test_misc.cpp
@@ -431,7 +431,7 @@ public:
RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
//vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
//vs->light_set_shadow( lightaux, true );
- RID light = vs->instance_create2( lightaux,scenario );
+ vs->instance_create2( lightaux,scenario );
//rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
rot_b=Transform(Matrix3(),Vector3(2,0,0));
diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp
index ecd90a13d4..f202d0dda1 100644
--- a/bin/tests/test_physics.cpp
+++ b/bin/tests/test_physics.cpp
@@ -609,7 +609,7 @@ public:
//t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
- RID b = create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
+ create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
//RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
}
diff --git a/bin/tests/test_physics_2d.cpp b/bin/tests/test_physics_2d.cpp
index c5fb734999..845e20b6c3 100644
--- a/bin/tests/test_physics_2d.cpp
+++ b/bin/tests/test_physics_2d.cpp
@@ -410,7 +410,7 @@ public:
Physics2DServer::ShapeType type = types[i%4];
// type=Physics2DServer::SHAPE_SEGMENT;
- RID b = _add_body(type,Matrix32(i*0.8,Point2(152+i*40,100-40*i)));
+ _add_body(type,Matrix32(i*0.8,Point2(152+i*40,100-40*i)));
//if (i==0)
// ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
}