diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2014-06-27 23:21:45 -0300 |
commit | 2af2a84a03fd707cfa4c682aff34d722343d8985 (patch) | |
tree | 50d064e8bba7d5efb5974e3fa3a67e076fb5ef8b /bin/tests | |
parent | 1cc96a4d7440d9e8a20f7dbf17cf5771170de83d (diff) |
Misc Fixes
==========
-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
Diffstat (limited to 'bin/tests')
-rw-r--r-- | bin/tests/test_detailer.cpp | 2 | ||||
-rw-r--r-- | bin/tests/test_misc.cpp | 4 | ||||
-rw-r--r-- | bin/tests/test_particles.cpp | 2 | ||||
-rw-r--r-- | bin/tests/test_render.cpp | 4 | ||||
-rw-r--r-- | bin/tests/test_shader_lang.cpp | 4 |
5 files changed, 9 insertions, 7 deletions
diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp index 7eac6755d7..4cb927411a 100644 --- a/bin/tests/test_detailer.cpp +++ b/bin/tests/test_detailer.cpp @@ -176,7 +176,7 @@ public: vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,2 ) ) ); RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.3,0.3,0.3) ); light = vs->instance_create2( lightaux,scenario ); vs->instance_set_transform(light,Transform(Matrix3(Vector3(0.1,0.4,0.7).normalized(),0.9))); diff --git a/bin/tests/test_misc.cpp b/bin/tests/test_misc.cpp index 32d1bbf090..819afc0d06 100644 --- a/bin/tests/test_misc.cpp +++ b/bin/tests/test_misc.cpp @@ -407,7 +407,7 @@ public: RID cylinder_material = vs->fixed_material_create(); vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true); - vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true); + //vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true); vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true); @@ -429,7 +429,7 @@ public: light = vs->instance_create2( lightaux ); */ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); //vs->light_set_shadow( lightaux, true ); RID light = vs->instance_create2( lightaux,scenario ); diff --git a/bin/tests/test_particles.cpp b/bin/tests/test_particles.cpp index f6f526fb21..2ccbb31017 100644 --- a/bin/tests/test_particles.cpp +++ b/bin/tests/test_particles.cpp @@ -87,7 +87,7 @@ public: light = vs->instance_create2( lightaux ); */ RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + // vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); light = vs->instance_create2( lightaux, scenario ); ofs=0; diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp index b45b356ee3..cad3658d84 100644 --- a/bin/tests/test_render.cpp +++ b/bin/tests/test_render.cpp @@ -185,7 +185,7 @@ public: //* lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,1.0) ); //vs->light_set_shadow( lightaux, true ); light = vs->instance_create2( lightaux, scenario ); @@ -198,7 +198,7 @@ public: //* lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); - vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); +// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_DIFFUSE, Color(1.0,1.0,0.0) ); vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RADIUS, 4 ); vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 ); diff --git a/bin/tests/test_shader_lang.cpp b/bin/tests/test_shader_lang.cpp index 3ee32fe1aa..059781b64c 100644 --- a/bin/tests/test_shader_lang.cpp +++ b/bin/tests/test_shader_lang.cpp @@ -264,13 +264,15 @@ static String dump_node_code(SL::Node *p_node,int p_level) { } -static void recreate_code(void *p_str,SL::ProgramNode *p_program) { +static Error recreate_code(void *p_str,SL::ProgramNode *p_program) { print_line("recr"); String *str=(String*)p_str; *str=dump_node_code(p_program,0); + return OK; + } |