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authorZher Huei Lee <lee.zh.92@gmail.com>2016-10-23 01:22:48 +0100
committerZher Huei Lee <lee.zh.92@gmail.com>2016-10-27 10:27:40 +0100
commit439d43932133d32dcabd482f11842072d52b41e1 (patch)
treea3df1a0366b25a845d337836b3e163a6ffc72fec /bin/tests/test_string.cpp
parent470ead74dbc3d6ea7133ab90c0d09ed637e7a5f5 (diff)
RegEx re-implemented as a module
Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.
Diffstat (limited to 'bin/tests/test_string.cpp')
-rw-r--r--bin/tests/test_string.cpp15
1 files changed, 2 insertions, 13 deletions
diff --git a/bin/tests/test_string.cpp b/bin/tests/test_string.cpp
index 2e8f5c3494..4990c58896 100644
--- a/bin/tests/test_string.cpp
+++ b/bin/tests/test_string.cpp
@@ -31,7 +31,6 @@
//#include "math_funcs.h"
#include <stdio.h>
#include "os/os.h"
-#include "drivers/nrex/regex.h"
#include "core/io/ip_address.h"
#include "test_string.h"
@@ -462,18 +461,8 @@ bool test_25() {
bool test_26() {
- OS::get_singleton()->print("\n\nTest 26: RegEx\n");
- RegEx regexp("(.*):(.*)");
-
- int res = regexp.find("name:password");
- printf("\tmatch: %s\n", (res>=0)?"true":"false");
-
- printf("\t%i captures:\n", regexp.get_capture_count());
- for (int i = 0; i<regexp.get_capture_count(); i++)
- {
- printf("%ls\n", regexp.get_capture(i).c_str());
- }
- return (res>=0);
+ //TODO: Do replacement RegEx test
+ return true;
};
struct test_27_data {