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author | punto- <ariel@godotengine.org> | 2016-05-17 13:27:49 -0300 |
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committer | punto- <ariel@godotengine.org> | 2016-05-17 13:27:49 -0300 |
commit | 433de90564ed76c4069f5fb0193136bf34894847 (patch) | |
tree | 2f5d10707b613cbf0b4ebf9360716479c6966fb9 /bin/tests/test_render.h | |
parent | 8cb2e1be1b7ffb6a3a5de93b67373f1736beb2da (diff) |
Removing round from int interpolation
This might break some animations that use int tracks in continuous mode, but it should provide a more uniform interpolation for things like sprite frames.
Diffstat (limited to 'bin/tests/test_render.h')
0 files changed, 0 insertions, 0 deletions