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authorRémi Verschelde <rverschelde@gmail.com>2017-01-08 14:08:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-08 14:08:18 +0100
commit790f629e5e1cccf721948b1153bb0dee139ac1a5 (patch)
treeca19ab642e59d18918d1f86fae953fc979d7ca51 /bin/tests/test_render.cpp
parent28d74862677f6d0d94fbfffb305750da41f77930 (diff)
Move core engine tests to core/
Diffstat (limited to 'bin/tests/test_render.cpp')
-rw-r--r--bin/tests/test_render.cpp266
1 files changed, 0 insertions, 266 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp
deleted file mode 100644
index 51e1366073..0000000000
--- a/bin/tests/test_render.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-/*************************************************************************/
-/* test_render.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "test_render.h"
-#include "servers/visual_server.h"
-#include "os/main_loop.h"
-#include "math_funcs.h"
-#include "print_string.h"
-#include "os/os.h"
-#include "quick_hull.h"
-#include "os/keyboard.h"
-
-#define OBJECT_COUNT 50
-
-namespace TestRender {
-
-
-class TestMainLoop : public MainLoop {
-
-
- RID test_cube;
- RID instance;
- RID camera;
- RID viewport;
- RID light;
- RID scenario;
-
- struct InstanceInfo {
-
- RID instance;
- Transform base;
- Vector3 rot_axis;
- };
-
- List<InstanceInfo> instances;
-
- float ofs;
- bool quit;
-protected:
-
-
-public:
- virtual void input_event(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::KEY && p_event.key.pressed)
- quit=true;
- }
-
- virtual void init() {
-
-
- print_line("INITIALIZING TEST RENDER");
- VisualServer *vs=VisualServer::get_singleton();
- test_cube = vs->get_test_cube();
- scenario = vs->scenario_create();
-
-
-
-
-
-
- Vector<Vector3> vts;
-
-/*
- PoolVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
- Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
- vts=md2.vertices;
-*/
-/*
-
- static const int s = 20;
- for(int i=0;i<s;i++) {
- Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
-
- for(int j=0;j<s;j++) {
- Vector3 v;
- v.x=Math::sin(j*Math_PI*2/s);
- v.y=Math::cos(j*Math_PI*2/s);
-
- vts.push_back( rot.xform(v*2 ) );
- }
- }*/
- /*for(int i=0;i<100;i++) {
-
- vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
- }*/
- /*
- vts.push_back(Vector3(0,0,1));
- vts.push_back(Vector3(0,0,-1));
- vts.push_back(Vector3(0,1,0));
- vts.push_back(Vector3(0,-1,0));
- vts.push_back(Vector3(1,0,0));
- vts.push_back(Vector3(-1,0,0));*/
-
- vts.push_back(Vector3(1,1,1));
- vts.push_back(Vector3(1,-1,1));
- vts.push_back(Vector3(-1,1,1));
- vts.push_back(Vector3(-1,-1,1));
- vts.push_back(Vector3(1,1,-1));
- vts.push_back(Vector3(1,-1,-1));
- vts.push_back(Vector3(-1,1,-1));
- vts.push_back(Vector3(-1,-1,-1));
-
- Geometry::MeshData md;
- Error err = QuickHull::build(vts,md);
- print_line("ERR: "+itos(err));
- test_cube = vs->mesh_create();
- vs->mesh_add_surface_from_mesh_data(test_cube,md);
- //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
-
- /*
- RID sm = vs->shader_create();
- //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
- //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
- vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
- RID tcmat = vs->mesh_surface_get_material(test_cube,0);
- vs->material_set_shader(tcmat,sm);
- */
-
-
- List<String> cmdline = OS::get_singleton()->get_cmdline_args();
- int object_count = OBJECT_COUNT;
- if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
- object_count = cmdline[cmdline.size()-1].to_int();
- };
-
- for (int i=0;i<object_count;i++) {
-
- InstanceInfo ii;
-
-
- ii.instance = vs->instance_create2( test_cube, scenario );
-
-
- ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) );
- ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI );
- ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI );
- vs->instance_set_transform( ii.instance, ii.base );
-
- ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized();
-
- instances.push_back(ii);
-
- }
-
- camera = vs->camera_create();
-
-// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
-
- viewport = vs->viewport_create();
- Size2i screen_size = OS::get_singleton()->get_window_size();
- vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
- vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
- vs->viewport_set_active(viewport,true);
- vs->viewport_attach_camera( viewport, camera );
- vs->viewport_set_scenario( viewport, scenario );
- vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
- vs->camera_set_perspective( camera, 60, 0.1, 1000);
-
-
- /*
- RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
- light = vs->instance_create( lightaux );
- */
- RID lightaux;
-
- //*
- lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
- vs->light_set_color( lightaux, Color(1.0,1.0,1.0) );
- //vs->light_set_shadow( lightaux, true );
- light = vs->instance_create2( lightaux, scenario );
- Transform lla;
- //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
- lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0));
-
- vs->instance_set_transform( light, lla );
- // */
-
- //*
- lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
-// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
- vs->light_set_color( lightaux, Color(1.0,1.0,0.0) );
- vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RANGE, 4 );
- vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );
- //vs->light_set_shadow( lightaux, true );
- //light = vs->instance_create( lightaux );
- // */
-
- ofs=0;
- quit=false;
- }
- virtual bool iteration(float p_time) {
-
- VisualServer *vs=VisualServer::get_singleton();
- //Transform t;
- //t.rotate(Vector3(0, 1, 0), ofs);
- //t.translate(Vector3(0,0,20 ));
- //vs->camera_set_transform(camera, t);
-
- ofs+=p_time*0.05;
-
- //return quit;
-
- for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
-
- Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
- vs->instance_set_transform( E->get().instance, pre * E->get().base );
- /*
- if( !E->next() ) {
-
- vs->free( E->get().instance );
- instances.erase(E );
- }*/
- }
-
- return quit;
- }
-
- virtual bool idle(float p_time) {
- return quit;
- }
-
-
- virtual void finish() {
-
- }
-
-};
-
-
-MainLoop* test() {
-
- return memnew( TestMainLoop );
-
-}
-
-}