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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 14:08:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 14:08:18 +0100 |
commit | 790f629e5e1cccf721948b1153bb0dee139ac1a5 (patch) | |
tree | ca19ab642e59d18918d1f86fae953fc979d7ca51 /bin/tests/test_render.cpp | |
parent | 28d74862677f6d0d94fbfffb305750da41f77930 (diff) |
Move core engine tests to core/
Diffstat (limited to 'bin/tests/test_render.cpp')
-rw-r--r-- | bin/tests/test_render.cpp | 266 |
1 files changed, 0 insertions, 266 deletions
diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp deleted file mode 100644 index 51e1366073..0000000000 --- a/bin/tests/test_render.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/*************************************************************************/ -/* test_render.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "test_render.h" -#include "servers/visual_server.h" -#include "os/main_loop.h" -#include "math_funcs.h" -#include "print_string.h" -#include "os/os.h" -#include "quick_hull.h" -#include "os/keyboard.h" - -#define OBJECT_COUNT 50 - -namespace TestRender { - - -class TestMainLoop : public MainLoop { - - - RID test_cube; - RID instance; - RID camera; - RID viewport; - RID light; - RID scenario; - - struct InstanceInfo { - - RID instance; - Transform base; - Vector3 rot_axis; - }; - - List<InstanceInfo> instances; - - float ofs; - bool quit; -protected: - - -public: - virtual void input_event(const InputEvent& p_event) { - - if (p_event.type==InputEvent::KEY && p_event.key.pressed) - quit=true; - } - - virtual void init() { - - - print_line("INITIALIZING TEST RENDER"); - VisualServer *vs=VisualServer::get_singleton(); - test_cube = vs->get_test_cube(); - scenario = vs->scenario_create(); - - - - - - - Vector<Vector3> vts; - -/* - PoolVector<Plane> sp = Geometry::build_sphere_planes(2,5,5); - Geometry::MeshData md2 = Geometry::build_convex_mesh(sp); - vts=md2.vertices; -*/ -/* - - static const int s = 20; - for(int i=0;i<s;i++) { - Matrix3 rot(Vector3(0,1,0),i*Math_PI/s); - - for(int j=0;j<s;j++) { - Vector3 v; - v.x=Math::sin(j*Math_PI*2/s); - v.y=Math::cos(j*Math_PI*2/s); - - vts.push_back( rot.xform(v*2 ) ); - } - }*/ - /*for(int i=0;i<100;i++) { - - vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2); - }*/ - /* - vts.push_back(Vector3(0,0,1)); - vts.push_back(Vector3(0,0,-1)); - vts.push_back(Vector3(0,1,0)); - vts.push_back(Vector3(0,-1,0)); - vts.push_back(Vector3(1,0,0)); - vts.push_back(Vector3(-1,0,0));*/ - - vts.push_back(Vector3(1,1,1)); - vts.push_back(Vector3(1,-1,1)); - vts.push_back(Vector3(-1,1,1)); - vts.push_back(Vector3(-1,-1,1)); - vts.push_back(Vector3(1,1,-1)); - vts.push_back(Vector3(1,-1,-1)); - vts.push_back(Vector3(-1,1,-1)); - vts.push_back(Vector3(-1,-1,-1)); - - Geometry::MeshData md; - Error err = QuickHull::build(vts,md); - print_line("ERR: "+itos(err)); - test_cube = vs->mesh_create(); - vs->mesh_add_surface_from_mesh_data(test_cube,md); - //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); - - /* - RID sm = vs->shader_create(); - //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);"); - //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);"); - vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));"); - RID tcmat = vs->mesh_surface_get_material(test_cube,0); - vs->material_set_shader(tcmat,sm); - */ - - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int object_count = OBJECT_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) { - object_count = cmdline[cmdline.size()-1].to_int(); - }; - - for (int i=0;i<object_count;i++) { - - InstanceInfo ii; - - - ii.instance = vs->instance_create2( test_cube, scenario ); - - - ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) ); - ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI ); - ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI ); - vs->instance_set_transform( ii.instance, ii.base ); - - ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized(); - - instances.push_back(ii); - - } - - camera = vs->camera_create(); - -// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 ); - - viewport = vs->viewport_create(); - Size2i screen_size = OS::get_singleton()->get_window_size(); - vs->viewport_set_size(viewport,screen_size.x,screen_size.y); - vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size)); - vs->viewport_set_active(viewport,true); - vs->viewport_attach_camera( viewport, camera ); - vs->viewport_set_scenario( viewport, scenario ); - vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) ); - vs->camera_set_perspective( camera, 60, 0.1, 1000); - - - /* - RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); - vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 ); - vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 ); - vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 ); - light = vs->instance_create( lightaux ); - */ - RID lightaux; - - //* - lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); - vs->light_set_color( lightaux, Color(1.0,1.0,1.0) ); - //vs->light_set_shadow( lightaux, true ); - light = vs->instance_create2( lightaux, scenario ); - Transform lla; - //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0)); - lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0)); - - vs->instance_set_transform( light, lla ); - // */ - - //* - lightaux = vs->light_create( VisualServer::LIGHT_OMNI ); -// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) ); - vs->light_set_color( lightaux, Color(1.0,1.0,0.0) ); - vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RANGE, 4 ); - vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 ); - //vs->light_set_shadow( lightaux, true ); - //light = vs->instance_create( lightaux ); - // */ - - ofs=0; - quit=false; - } - virtual bool iteration(float p_time) { - - VisualServer *vs=VisualServer::get_singleton(); - //Transform t; - //t.rotate(Vector3(0, 1, 0), ofs); - //t.translate(Vector3(0,0,20 )); - //vs->camera_set_transform(camera, t); - - ofs+=p_time*0.05; - - //return quit; - - for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) { - - Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() ); - vs->instance_set_transform( E->get().instance, pre * E->get().base ); - /* - if( !E->next() ) { - - vs->free( E->get().instance ); - instances.erase(E ); - }*/ - } - - return quit; - } - - virtual bool idle(float p_time) { - return quit; - } - - - virtual void finish() { - - } - -}; - - -MainLoop* test() { - - return memnew( TestMainLoop ); - -} - -} |